Network+ Guide to Networks, Chapter 5 Review
Topologies and Ethernet Standards
After reading this chapter and
completing the exercises, you will be able to:
·
Describe the basic and hybrid LAN
topologies, and their uses, advantages, and disadvantages
·
Describe the backbone structures
that form the foundation for most networks
·
Compare the different types of
switching used in data transmission
·
Explain how nodes on Ethernet
networks share a communications channel
·
Identify the characteristics of
several Ethernet standards
Just as an architect must decide
where to place walls and doors, where to install electrical and plumbing
systems, and how to manage traffic patterns through rooms to make a building more
livable, a network architect must consider many factors, both seen and unseen,
when designing a network. This chapter details some basic elements of network
architecture: physical and logical topologies. These elements are crucial to
understanding networking design, troubleshooting, and management, all of which are
discussed later in this book. In this chapter, you will also learn about the
most commonly used network access method, Ethernet, including its many Physical
layer standards. After you master the physical and logical fundamentals of
network architecture, you will have all the tools necessary to design a network
as elegant as the Taj Mahal
Simple
Physical Topologies
Physical
topology refers to
the physical layout of the media, nodes, and devices on a network. It depicts a
network in broad scope. It does not specify device types, connectivity methods, addressing
schemes, or other specific details. Physical topologies are divided into three fundamental
shapes: bus, ring, and star. These shapes can be mixed to create hybrid
topologies. Before you design a network, you need to understand physical
topologies because they are integral to the type of network (for example,
Ethernet), cabling infrastructure, and transmission media you use. You must
also understand a network’s physical topology to troubleshoot its problems or
change its infrastructure. A thorough knowledge of physical topologies is necessary
to obtain Network+ certification.
Physical topologies and logical
topologies (discussed later) are two different networking concepts. You should
be aware that when used alone, the word
topology often refers to a network’s physical topology.
Bus
A bus topology consists of a single
cable, called the bus that connects all nodes on a network without intervening
connectivity devices. A bus topology can support only one channel for
communication; as a result, every node shares the bus’s total capacity. Most
bus networks—for example, Thinnet and Thicknet—use coaxial cable as their
physical medium. Bus networks rely on a passive topology, which means each node
passively listens for, and then accepts, data directed to it. When one node
wants to transmit data to another node, it broadcasts an alert to the entire network,
informing all nodes that a transmission is being sent; the destination node
then picks up the transmission. Nodes other than the sending and receiving
nodes ignore the message. For example, suppose that you want to send an instant
message to your friend Diane, who works across the hall, asking whether she
wants to have lunch with you. You click the Send button after typing your
message, and the data stream that contains your message is sent to your NIC.
Your NIC then sends a message across the shared wire that essentially says, “I have
a message for Diane’s computer.”
The message passes by every NIC
between your computer and Diane’s computer until Diane’s computer recognizes
that the message is meant for it and responds by accepting the data. At the
ends of each bus network are 50-ohm resistors known as terminators. Terminators stop
signals after they have reached the end of the wire. Without these devices, signals on
a bus network would travel endlessly between the two ends of the network—a
phenomenon known as signal bounce—and new
signals could not get through. To understand this concept, imagine that
you and a partner, standing at opposite sides of a canyon, are yelling to each
other. When you call out, your words echo; when your partner replies, his words
also echo. Now imagine that the echoes never fade. After a short while, you
could not continue conversing because all of the previously generated sound
waves would still be bouncing around, creating too much noise for you to hear
anything else. On a network, terminators prevent this problem by halting the
transmission of old signals. A bus network must also be grounded at one end to
help remove static electricity that could adversely affect the signal. Although
networks based on a bus topology are relatively inexpensive to set up, they do
not scale well. As you add more nodes, the network’s performance degrades.
Because of the single-channel limitation, the more nodes on a bus network, the
more slowly the network will transmit and deliver data. A bus topology is
rarely practical for networks with more than a dozen workstations. Bus networks
are also difficult to troubleshoot because it is a challenge to identify fault
locations. To understand why, think of the game called “telephone,” in which
one person whispers a phrase into the ear of the next person, who whispers the
phrase into the ear of another person, and so on, until the final person in
line repeats the phrase aloud. The vast majority of the time, the phrase
recited by the last person bears little resemblance to the original phrase. When
the game ends, it’s hard to determine precisely where in the chain the
individual errors cropped up. Similarly, errors may occur at any intermediate
point on a bus network, but at the receiving end it’s possible to tell only
that an error occurred. Finding the source of the error can prove very
difficult. A final disadvantage to bus networks is that they are not very fault
tolerant. Fault tolerance is the capability for a component or system
to continue functioning despite damage or malfunction. On bus networks,
any single break or a defect affects the entire network. Because they have poor
fault tolerance, do not scale well, and are difficult to troubleshoot, pure bus
topologies do not form the basis of modern networks. Understanding their
faults, however, will help you recognize the advantages of the more popular
topologies in use today.
Ring
In a ring topology, each node is
connected to the two nearest nodes so that the entire network forms a circle.
Data are transmitted clockwise in one direction around the ring. Each
workstation accepts and responds to packets addressed to it, then forwards the
other packets to the next workstation in the ring. Each workstation acts as a repeater
for the transmission. The fact that all workstations participate in delivery
makes the ring topology an active topology. This is one way a ring topology
differs from a bus topology. A ring topology also differs in that it has no
“ends” and data stop at their destination. In most ring networks, twisted pair
or fiber-optic cabling is used as the physical medium. One drawback of a simple
ring topology is that a single malfunctioning workstation can disable the
network. For example, suppose that you and five colleagues share a pure ring topology
LAN in your small office. You decide to send an instant message to Cesar, who works
three offices away, telling him you found his lost glasses. Between your office
and Cesar’s office are two other offices, and two other workstations on the
ring. Your instant message must pass through the two intervening workstations’
NICs before it reaches Cesar’s computer. If one of these workstations has a
malfunctioning NIC, your message will never reach Cesar. In addition, just as
in a bus topology, the more workstations that must participate in data transmission,
the slower the response time. Consequently, pure ring topologies are not very flexible
or scalable. Contemporary LANs rarely use pure ring topologies.
Star
In a star
topology, every node on the network is connected through a central device. Years ago, the connecting device would have been a hub. On
modern networks, the connecting device is a router or switch. Star topologies
are usually built with twisted pair or fiber-optic cabling. Any single cable on
a star network connects only two devices (for example, a workstation and a
switch), so a cabling problem will affect two nodes at most. Devices such as
workstations or printers transmit data to the connectivity device, which then
retransmits the signal to the network segment containing the destination node. Star
topologies require more cabling than ring or bus networks. However, because
each node is separately connected to a central connectivity device, they are
more fault tolerant. A single malfunctioning workstation cannot disable an
entire star network. A failure in the central connectivity device can take down
a LAN segment, though. Because they include a centralized connection point,
star topologies are also flexible. Nodes can easily be moved and segments can
be isolated or interconnected with other networks. Star networks are,
therefore, scalable. For this reason, and because of their fault tolerance, the
star topology has become the most popular fundamental layout used in
contemporary LANs. Single star networks are commonly interconnected with other
networks through switches or routers to form more complex topologies. Modern
Ethernet networks are based on the star topology. Star networks can support a
maximum of only 1024 addressable nodes on a logical network. For
example, if you have a campus with 3000 users, hundreds of networked printers,
and scores of other devices, you must strategically create smaller logical
networks. Even if you had 1000 users and could put them on the same logical
network, you wouldn’t, because doing so would result in poor performance and
difficult management. Instead, you would use routers or switches to separate
segments.
Hybrid Topologies
Except in very small networks, you
will rarely encounter a network that follows a pure bus, ring, or star
topology. Simple topologies are too restrictive, particularly if the LAN must accommodate
a large number of devices. More likely, you will work with a complex
combination of these topologies, known as a hybrid
topology. Two kinds of hybrid topologies are explained in the
following sections.
Star-Wired Ring
The star-wired ring topology uses the
physical layout of a star in conjunction with the ring logical topology. Data
are sent around the star in a circular pattern. This hybrid topology benefits
from the fault tolerance of the star topology, as data transmission does not
depend on each workstation to act as a repeater. Token ring networks, as
specified in IEEE 802.5, use this hybrid topology.
Star-Wired Bus
Another popular hybrid topology
combines the star and bus formations. In a star-wired bus topology, groups of
workstations are star-connected to connectivity devices and then networked via
a single bus, as shown in Figure 5-5. With this design, you can cover longer
distances and easily interconnect or isolate different network segments. One
drawback is that this option is more expensive than using the star topology
alone because it requires more cabling and potentially more connectivity
devices. However, compared with the benefits, these drawbacks are negligible. The star-wired bus topology forms the basis for modern
Ethernet networks, which commonly use switches or routers as the connectivity
devices.
Logical Topologies
The term logical topology refers to the way in which data are transmitted between
nodes, rather than the physical layout of the paths that data take. A
network’s logical topology will not necessarily match its physical topology.
The most common logical topologies are
bus and ring.
In a bus logical topology, signals travel from one network device to all other
devices on the network or network segment. They may or may not travel through
an intervening connectivity device (as in a star topology network). A network
that uses a bus physical topology also uses a bus logical topology. In
addition, networks that use either the star or star-wired bus physical
topologies also result in a bus logical topology. Ethernet networks use the bus
logical topology. The fact that all nodes connected to a bus network can
communicate directly via broadcast transmissions makes them part of a single
broadcast domain. Similarly, all nodes connected to a single repeating device
or switch belong to a broadcast domain—that is, unless the switch is specially
configured to separate broadcast domains. Routers and other devices that
operate at Layer 3 separate broadcast domains. For designing and troubleshooting
Ethernet networks, it is necessary to understand that all of a segment’s
broadcast traffic is transmitted to all of the segment’s nodes. As an example,
suppose you connect your laptop to your company’s Ethernet network. In an
attempt to contact a DHCP server and obtain an IP address, your laptop issues a
DHCP discover packet in broadcast fashion. Therefore, the packet is sent to
every workstation connected to the same Ethernet segment as your laptop, even
though the request wasn’t meant for them. In addition, if one device has a
malfunctioning NIC that is issuing bad or excessive packets, those packets will
be detected by the NICs of all devices on the same segment. The result is a waste
of available bandwidth and potential transmission errors. As you will learn,
however, modern Ethernet networks can overcome such drawbacks through speed and
design techniques. In contrast to a bus logical topology, in a ring logical
topology, signals follow a circular path between sender and receiver. Networks
that use a pure ring topology, such as the now obsolete token ring networks,
use a ring logical topology. The ring logical topology is also used by the
star-wired ring hybrid physical topology because signals follow a circular
path, even as they travel through a connectivity device.
Backbone Networks
As you learned in
Chapter 1, a network backbone is the part of a network to which segments and
significant shared devices connect. Backbones
usually are capable of more throughput than the media connecting nodes with connectivity
devices. This added capacity is necessary because backbones carry more traffic.
For example, LANs in large organizations commonly rely on a fiber-optic
backbone but continue to use Cat 5 or better UTP to connect nodes with switches
or routers. Although even the smallest
LAN technically has a backbone, on an enterprise-wide network, backbones are
more complex and more difficult to plan. In networking, the term enterprise refers to an entire
organization, including its local and remote offices, a mixture of computer systems,
and a number of departments. Enterprise-wide computing must, therefore, take
into account the breadth and diversity of a large organization’s computer
needs. The backbone is the most significant building block of enterprise-wide
networks. It may take one of several different shapes, as described in the
following sections.
Serial Backbone
A
serial backbone is the simplest kind of backbone. It consists of two or more devices connected to
each other by a single medium in a daisy-chain fashion. In networking, a daisy chain is simply a linked series of devices. Switches can be connected in a daisy chain to extend
a network. For example, suppose you manage a small star-wired bus topology
network in which a single switch serves a workgroup of eight users.
When new employees
are added to that department and you need more network connections, you could
connect a second switch to the first switch in a daisy-chain fashion. The new
switch would offer open ports for new users. Because the star-wired hybrids
provide for modular additions, daisy-chaining is a logical solution for growth.
Also, because switches can easily be connected through cables attached to their
ports, a LAN’s infrastructure can be expanded with little additional cost. Switches
are not the only devices that can be connected in a serial backbone. In fact,
gateways and routers also commonly form part of the backbone. When designing
and troubleshooting serial backbone networks, it’s important to remember that only
so many repeating devices can be connected in a serial fashion. Therefore, the
distance you can span between connected repeating devices is limited. Later in
this chapter, you will learn about the maximum number of repeating devices and
segments for each type of Ethernet network.
Exceeding the
maximum network length will adversely affect the performance of a LAN.
If
you extend a LAN beyond its recommended size, intermittent and unpredictable
data transmission errors will result. Similarly, if you daisy-chain a topology with
limited bandwidth, you risk overloading the channel and generating still more
data errors. Modern networks of any size don’t depend on simple serial
backbones. Instead, they use a more scalable and fault-tolerant framework such
as a distributed backbone.
Distributed Backbone
A distributed
backbone consists of a number of intermediate connectivity devices connected to
one or more central connectivity devices, such as switches or routers, in a
hierarchy. This kind of topology allows for simple expansion and limited
capital outlay for growth because more layers of devices can be added to
existing layers. For example, suppose that you are the network administrator
for a small publisher’s office. You might begin your network with a distributed
backbone consisting of two switches that supply connectivity to your 20 users,
10 on each switch. When your company hires more staff, you can connect another
switch to one of the existing switches, and use the new switch to connect the
new staff to the network.
A more complicated
distributed backbone connects multiple LANs or LAN segments using routers. A
distributed backbone also provides network administrators with the ability to
segregate workgroups and, therefore, manage them more easily. For example, it
adapts well to an enterprise-wide network confined to a single building, in
which certain switches can be assigned according to the floor or department.
Note that it’s possible for distributed backbones to include repeating devices
linked in a daisy-chain fashion. This arrangement requires the same length
considerations that serial backbones demand. Another possible problem in this
design relates to the potential single points of failure, such as the devices at
the uppermost layers. Despite these potential drawbacks, implementing a
distributed backbone network can be relatively simple, quick, and inexpensive.
Collapsed Backbone
The
collapsed backbone topology uses a router or switch as the single central
connection point for multiple subnetworks. In a collapsed backbone, a single router or switch is the highest layer of the
backbone. The router or
switch that makes up the collapsed backbone must contain multiprocessors to
handle the heavy traffic going through it. This is risky because a failure in
the central router or switch can bring down the entire network. In addition,
because routers cannot move traffic as quickly as switches, using a router may
slow data transmission. Nevertheless, a collapsed backbone topology offers
substantial advantages. Most significantly, this arrangement allows you to
interconnect different types of subnetworks. You can also centrally manage
maintenance and troubleshooting chores.
Parallel
Backbone
A parallel backbone is the most
robust type of network backbone. This variation of the collapsed backbone
arrangement consists of more than one connection from the central router or
switch to each network segment. In a network with more than one router or
switch, the parallel backbone calls for duplicate connections between those
connectivity devices as well. The most significant advantage of using a
parallel backbone is that its redundant (duplicate) links ensure network
connectivity to any area of the enterprise. Parallel
backbones are
more expensive than other enterprise-wide topologies because they require much
more cabling than the others.
However, they make up for the additional cost by offering increased performance
and better fault tolerance. As
a network administrator, you might choose to implement parallel connections to
only some of the most critical devices on your network. Bear in mind that an enterprise-wide LAN or WAN may include different
combinations of physical topologies and backbone designs. Now that you
understand how networks may be arranged, both physically and logically, you are
ready to learn more about how connections between nodes are established.
Switching
Switching is a component of
a network’s logical topology that determines how connections are created
between nodes. Three switching
methods are used on modern networks: circuit
switching, packet switching, and multiprotocol label switching.
Circuit
Switching
In circuit switching, a
connection is established between two network nodes before they begin transmitting
data. Bandwidth is dedicated to this connection and remains available until the
users terminate communication between the two nodes. While the nodes remain
connected, all data follow the same path initially selected by the switch.
Traditional telephone calls—that is, calls not carried over TCP/IP networks—for
example, typically use a circuit-switched connection. Because circuit switching
monopolizes its piece of bandwidth while the two stations remain connected,
even when no actual communication is taking place, it can result in a waste of available
resources. However, some network applications benefit from such a reserved
path.
For example, live audio or
videoconferencing might not tolerate the time delay it would take to reorganize
data packets that have taken separate paths through another switching method. Several
WAN technologies, such as ISDN, T1 services, and ATM (described in Chapter 7), also
use circuit switching.
Packet
Switching
By far the most popular
method for connecting nodes on a network is packet switching.
Packet switching breaks data
into packets before they are transported. Packets can travel any path on the
network to their destination because, as you learned in Chapter 4, each packet
contains the destination address and sequencing information. Consequently, packets can attempt to find the fastest
circuit available at any instant. They need not follow each other along the
same path, nor must they arrive at their destination in the same sequence as
when they left their source. To understand this technology, imagine
that you work in Washington, D.C., and you organized a field trip for 50
colleagues to the National Air and Space Museum. You gave the museum’s exact
address to your colleagues and told them to leave precisely at 7:00 a.m. from
your office building several blocks away. You did not tell your coworkers which
route to take. Some might choose the subway, others might hail a taxicab, and
still others might choose to drive their own cars or even walk. All of them
will attempt to find the fastest route to the museum. But if a group of six decides
to take a taxicab and only four people fit in that taxi, the next two people
have to wait for another taxi. Or, a taxi might get caught in rush hour traffic
and be forced to find an alternate route.
Thus, the fastest route might
not be obvious the moment everyone departs. But no matter which transportation
method your colleagues choose, all will arrive at the museum and reassemble as
a group. This analogy illustrates how packets travel in a packet-switched
network. When packets reach their
destination node, the node reassembles them based on their control information. Because of the time it takes to reassemble the
packets into a message, packet switching requires speedy connections if it’s
used for live audio or video transmission. Even connections as slow as a
dial-up Internet service, however, are sufficiently fast to send and receive
typical network data, such as e-mail messages, spreadsheet files, or even
software programs from a server to a client. The greatest advantage to packet
switching lies in the fact that it does not waste bandwidth by holding a
connection open until a message reaches its destination, as circuit switching
does. Ethernet networks and the Internet
are the most common examples of packet-switched networks.
MPLS
(Multiprotocol Label Switching)
Another type of switching, MPLS
(multiprotocol label switching), was introduced by the IETF in 1999. As its
name implies, MPLS enables multiple types of Layer 3 protocols to travel over any
one of several connection-oriented Layer 2 protocols. As you have learned, IP
is the most commonly used Layer 3 protocol, and so MPLS most often supports IP.
MPLS can operate over Ethernet frames, but is more often used with other Layer
2 protocols, like those designed for WANs. In fact, one of its benefits is the
ability to use packet-switched technologies over traditionally circuit-switched
networks. MPLS can also create end-to-end paths that act like circuit-switched
connections. In addition, MPLS addresses some limitations of traditional packet
switching. For example, on an IP-based network, each router along the data’s
path must interpret the IP datagram’s header to discover its destination
address, and then perform a route lookup to determine where to forward the
packet next. As you can imagine, stopping to process this information at every
router slows transmission. In MPLS, the first router that receives a packet
adds one or more labels to the Layer 3 datagram. (Collectively, the MPLS labels are sometimes called a shim
because of their placement between Layer 3 and Layer 2 information. Also, MPLS is sometimes said to belong to “Layer
2.5.”) Then the network’s Layer 2 protocol header is added. Labels added during
MPLS include special addressing and, sometimes, prioritization information.
Routers then need only interpret the MPLS labels, which can point to exclusive,
predefined data paths. Network engineers have significant control in setting
these paths. Consequently, MPLS offers potentially faster transmission than
traditionally packet switched or circuit-switched networks. Because it can add
prioritization information, MPLS can also offer better QoS (quality of
service). QoS is a specification that guarantees delivery
of data within a certain time frame. These
advantages make MPLS especially well-suited to WANs.
Ethernet
Ethernet is a flexible technology that can run on a
variety of network media and offers excellent throughput at a reasonable cost. Because of its many advantages Ethernet is,
by far, the most popular network technology used on modern LANs. Ethernet
has evolved through many variations, and its speed and reliability continue to
improve. As a result of this history, it supports many different versions—so
many, in fact, that you might find the many variations a little confusing. However, all Ethernet networks have at least
one thing in common—their access method, which is known as CSMA/CD.
CSMA/CD
(Carrier Sense Multiple Access with Collision Detection)
A network’s access method is
its method of controlling how network nodes access the communications channel. In comparing a network with a highway, the on-ramps
would be one part of the highway’s access method. A busy highway might use
stoplights at each on-ramp to allow only one person to merge into traffic every
five seconds. After merging, cars must drive within lanes, and each lane is
limited as to how many cars it can hold at one time.
All of these highway controls
are designed to avoid collisions and help drivers get to their destinations. On
networks, similar restrictions apply to the way in which multiple computers share
a finite amount of bandwidth on a network. These controls make up the network’s
access method. All Ethernet networks,
independent of their speed or frame type, use an access method called CSMA/CD (Carrier Sense Multiple Access with Collision Detection).
To understand Ethernet, you
must first understand CSMA/CD. Take a minute to think about the full name Carrier
Sense Multiple Access with Collision Detection. The term Carrier Sense refers
to the fact that Ethernet NICs listen on the network and wait until they detect
(or sense) that no other nodes are transmitting data over the signal (or
carrier) on the communications channel before they begin to transmit. The term
Multiple Access refers to the fact that several Ethernet nodes can be connected
to a network and can monitor traffic, or access the media, simultaneously. In
CSMA/CD, when a node wants to transmit data it must first access the
transmission media and determine whether the channel is free. If the channel is
not free, it waits and checks again after a very brief amount of time. If the
channel is free, the node transmits its data. Any node can transmit data after
it determines that the channel is free. But what if two nodes simultaneously check
the channel, determine that it’s free, and begin to transmit? When this
happens, their two transmissions interfere with each other; this is known as a
collision. The last part of CSMA/CD, the term collision detection, refers to
the way nodes respond to a collision. In the event of a collision, the network
performs a series of steps known as the collision detection routine. If a node’s NIC determines that its data
have been involved in a collision, it immediately stops transmitting. Next, in
a process called jamming, the NIC issues special 32-bit sequence that
indicates to the rest of the network nodes that its previous transmission was
faulty and that those data frames are invalid. After
waiting, the NIC determines if the line is again available; if it is available,
the NIC retransmits its data. On heavily trafficked network segments,
collisions are fairly common. It is not surprising that the more nodes there
are transmitting data on a segment, the more collisions that will take place.
(Although a collision rate greater than 5 percent of all traffic is unusual and
may point to a problematic NIC or poor cabling on the network.) When an
Ethernet segment grows to include a particularly large number of nodes, you may
see performance suffer as a result of collisions. This “critical mass” number
depends on the type and volume of data that the network regularly transmits.
Collisions can corrupt data or truncate data frames, so it is important that
the network detect and compensate for them. On an Ethernet network, a collision
domain is
the portion of a network in which collisions occur if two nodes transmit data
at the same time. When designing an
Ethernet network, it’s important to note that because repeaters simply
regenerate any signal they receive, they repeat collisions just as they repeat
data. Connecting multiple parts of a
network with repeaters or hub, results in a larger collision domain.
Switches and routers, however, separate collision domains. Collision domains
differ from broadcast domains in that collision domains define a logically shared
space for Layer 2 communications. Also, by default, switches do not separate
broadcast domains. Collision domains play a role in the Ethernet cabling
distance limitations. For example, if two nodes on the same segment are
positioned beyond the maximum recommended segment length, data propagation
delays will be too long for CSMA/CD to be effective. A data propagation delay is the length of time data take to travel
from one point on the segment to another point. When data take a long time, CSMA/CD’s collision
detection routine cannot identify collisions accurately.
In other words, one node on the
segment might begin its CSMA/CD routine and determine that the channel is free
even though a second node has begun transmitting because the second node’s data
are taking so long to reach the first node. At rates of 100 or 1000 Mbps, data
travel so quickly that NICs can’t always keep up with the collision detection
and retransmission routines.
For example, because of the
speed employed on a 100-Mbps Ethernet network, the window of time for the NIC
to both detect and compensate for the error is much less than that of a 10-Mbps
network. To minimize undetected collisions, 100-Mbps networks can support only
a maximum of three network segments connected with two repeating devices, such
as hubs, whereas 10-Mbps buses can support a maximum of five network segments
connected with four repeating devices. This shorter path reduces the highest
potential propagation delay between nodes. Although it’s important to know
about limitations related to repeating devices, practically speaking, today’s
enterprise networks, which use switches and routers, will rarely be affected by
these limitations.
Ethernet
Standards for Copper Cable
Recall that IEEE Physical layer
standards specify how signals are transmitted to the media.
The following sections describe
the standards for several types of Ethernet networks. Bear in mind that the
technologies described by IEEE standards differ significantly in how they encode
signals at the Physical layer. The specifics of encoding methods are beyond the
scope of this book. However, encoding methods affect a standard’s maximum
throughput, segment length, and wiring requirements—and these are the details
you need to understand for designing networks and installing cable. In Ethernet
technology, the most common theoretical maximum data transfer rates are 10
Mbps, 100 Mbps, 1 Gbps, and 10 Gbps. Actual data transfer rates on a network
will vary, just as you might average 22 miles per gallon (mpg) driving your car
to work and back, even though the manufacturer rates the car’s gas mileage at
28 mpg.
10Base-T
- 10Base-T was a popular
Ethernet networking standard that replaced the older Thicknet and Thinnet
technologies. In 10Base-T, the 10 represents its maximum throughput of 10 Mbps,
the Base indicates that it uses baseband transmission, and the T stands for twisted
pair, the medium it uses. On a
10Base-T network, one pair of wires in the UTP cable is used for transmission,
while a second pair of wires is used for reception. These two pairs of
wires allow 10Base-T networks to provide full-duplex transmission. A 10Base-T network
requires Cat 3 or better UTP. Nodes on
a 10Base-T Ethernet network connect to a central network device in a star
fashion. As is typical of a star topology, a single network cable
connects only two devices. This characteristic makes 10Base-T networks more
fault tolerant than older networks that used the bus topology. Use of the star
topology also makes 10Base-T networks easier to troubleshoot because you can
isolate problems more readily when every device has a separate connection to
the LAN. 10Base-T follows the 5-4-3 rule of networking. This rule says that,
between two communicating nodes, the network cannot contain more than five
network segments connected by four repeating devices, and no more than three of
the segments may be populated (at least two must be unpopulated). The maximum
distance that a 10Base-T segment can traverse is 100 meters. To go beyond that
distance, Ethernet star segments must be connected by additional connectivity
devices to form more complex topologies. This arrangement can connect a maximum
of five sequential network segments, for an overall distance between
communicating nodes of 500 meters.
100Base-T - (Fast Ethernet) as
networks expanded and handled heavier traffic, Ethernet’s long standing 10-Mbps
limitation proved a bottleneck. The need for faster LANs that could use the
same infrastructure as the popular 10Base-T technology was met by 100BaseT, also
known as Fast Ethernet. 100Base-T, specified in the IEEE 802.3u standard,
enables LANs to run at a 100-Mbps data transfer rate, a tenfold increase from
that provided by 10Base-T, without requiring a significant investment in new
infrastructure. 100Base-T uses baseband transmission and the same star topology
as 10Base-T. It also uses the same RJ-45 modular connectors.
Depending on the type of
100Base-T technology used, it may require Cat 3, Cat 5, or better UTP. As with
10Base-T, nodes on a 100Base-T network are configured in a star topology.
However, unlike 10-Mbps Ethernet networks, 100Base-T networks do not follow the
5-4-3 rule. Because of their faster response requirements, to avoid data errors
they require communicating nodes to be even closer. 100Base-T buses can support
a maximum of three network segments connected with two repeating devices. Each
segment length is limited to 100 meters. Thus, the overall maximum length
between nodes is limited to 300 meters. The most common standard for achieving
100-Mbps throughput over twisted pair is 100BaseTX. Compared with 10Base-T, it sends signals 10 times
faster and condenses the time between digital pulses as well as the time a
station must wait and listen for a signal. 100Base-TX requires Cat 5 or better
unshielded twisted pair cabling. Within the cable, it uses the same two pairs
of wire for transmitting and receiving data that 10Base-T uses. Therefore, like
10Base-T, 100Base-TX is also capable of full-duplex transmission. Full
duplexing can potentially double the effective bandwidth of a 100Base-T network
to 200 Mbps.
1000Base-T -
Because of increasing volumes of data and numbers of users who need to access this
data quickly, even 100 Mbps has not met the throughput demands of many
networks. Ethernet technologies designed to transmit data at 1 Gbps are
collectively known as Gigabit Ethernet. 1000Base-T
is a standard for achieving throughputs 10 times faster than Fast Ethernet over copper cable, as described in IEEE’s 802.3ab
standard. In 1000Base-TX, 1000 represents 1000 megabits per second (Mbps), or 1
gigabit per second (Gbps). Base indicates that it uses baseband transmission and
T indicates that it relies on twisted pair wiring. 1000Base-T achieves its
higher throughput by using all four pairs of wires in a Cat 5 or better cable
to both transmit and receive signals, whereas 100Base-T uses only two of the four
pairs. 1000Base-T also uses a different data encoding scheme than 100Base-T
networks use. However, the standards can be combined on the same network and
you can purchase NICs that support 10 Mbps, 100 Mbps, and 1 Gbps via the same
connector jack. Because of this compatibility, and the fact that 1000Base-T can
use existing Cat 5 cabling, the 1-gigabit technology can be added gradually to
an existing 100-Mbps network with minimal interruption of service. The maximum
segment length on a 1000Base-T network is 100 meters. It allows for only one
repeater. Therefore, the maximum distance between communicating nodes on a
1000Base-T network is 200 meters.
10GBase-T -
In 2006, IEEE released its 802.3an standard for transmitting 10 Gbps over twisted
pair, 10GBase-T. This standard was a
breakthrough in pushing the limits of the twisted pair medium. To
achieve such dramatic data transmission rates, however, 10GBase-T segments require Cat 6, Cat 6a, or Cat 7 cabling.
Still, as with other twisted pair Ethernet standards, the maximum segment length for 10GBase-T is 100
meters. The primary benefit of the 10GBase-T standard is that it makes
very fast data transmission available at a much lower cost than using fiber-optic
cable. 10GBase-T would probably not be used to connect two office locations
across town because of its distance limitations.
However,
it could be used to connect network devices or to connect servers or
workstations to a LAN. This type of implementation would easily allow the use
of converged services, such as video and voice, at every desktop. Yet long
before IEEE developed a 10GBase-T standard for twisted pair cable, it had
established standards for achieving high data rates over fiber-optic cable. In
fact, fiber optic is the best medium for delivering high throughput. The
following section details the IEEE standards that apply to these high-speed
networks.
Ethernet
Standards for Fiber-Optic Cable
100Base-FX - The 100Base-FX
standard specifies a network capable of 100-Mbps throughput that uses baseband
transmission and fiber-optic cabling. 100Base-FX requires multimode fiber containing
at least two strands of fiber. In half-duplex mode, one strand is used for data
transmission while the other strand is used for reception. In full-duplex
implementations, both strands are used for both sending and receiving data.
100Base-FX has a maximum segment length of 412 meters if half-duplex
transmission is used and 2000 meters if full-duplex is used. The standard allows
for a maximum of one repeater to connect segments. The 100Base-FX standard uses
a star topology, with its repeaters connected in a bus fashion. 100Base-FX,
like 100Base-T, is also considered Fast Ethernet and is described in IEEE’s 802.3u
standard. Organizations switching, or migrating, from UTP to fiber media can
combine 100Base-TX and 100Base-FX within one network. To do this, transceivers
(for example, NICs) in computers and connectivity devices must have both RJ-45
and SC, ST, LC, or MT-RJ ports. Alternatively, a 100Base-TX to 100Base-FX media
converter may be used at any point in the network to interconnect the different
media and convert the signals of one standard to signals that work with the other
standard.
1000Base-LX -
IEEE has specified three different types of 1000Base, or 1-gigabit, Ethernet technologies
for use over fiber-optic cable in its 802.3z standard. Probably the most common 1-gigabit Ethernet standard in use today is
1000Base-LX. The 1000 in 1000Base-LX stands for 1000-Mbps—or
1-Gbps—throughput. Base stands for baseband
transmission, and LX represents its reliance on long wavelengths of 1300
nanometers. (A nanometer equals 0.000000001 meters, or about the width of six
carbon atoms in a row.) 1000Base-LX has a longer reach than any other 1-gigabit
technology available today. It relies on either single-mode or multimode fiber.
With multimode fiber (62.5 microns in diameter), the maximum segment length is
550 meters. When used with single-mode fiber (8 microns in diameter),
1000Base-LX can reach 5000 meters. 1000Base-LX networks can use one repeater
between segments. Because of its potential length, 1000Base-LX is an excellent
choice for long backbones—connecting buildings in a MAN, for example, or connecting
an ISP with its telecommunications carrier.
1000Base-SX - 1000Base-SX
is similar to 1000Base-LX in that it has a maximum throughput of 1 Gbps.
However, it relies on only multimode fiber-optic cable as its medium. This
makes it less expensive to install than 1000Base-LX. Another difference is that
1000Base-SX uses short wavelengths of 850 nanometers—thus, the SX, which stands
for short. The maximum segment length for 1000Base-SX depends on two things:
the diameter of the fiber and the modal bandwidth used to transmit signals. Modal bandwidth is a measure of the highest
frequency of signal a multimode fiber can support over a specific distance and
is measured in MHz-km.
It is related to the distortion that occurs when multiple pulses of light,
although issued at the same time, arrive at the end of a fiber at slightly
different times.
The
higher the modal bandwidth, the longer a multimode fiber can carry a signal
reliably. When used with fibers whose diameters are 50 microns each, and with
the highest possible modal bandwidth, the maximum segment length on a
1000Base-SX network is 550 meters. When used with fibers whose diameters are
62.5 microns each, and with the highest possible modal bandwidth, the maximum
segment length is 275 meters. Only one repeater may be used between segments.
Therefore, 1000Base-SX is best suited for shorter network runs than
1000Base-LX—for example, connecting a data center with a telecommunications
closet in an office building.
10-Gigabit
Fiber-Optic Standards
As
you have learned, the throughput potential for fiber-optic cable is
extraordinary, and engineers continue to push its limits. In 2002, IEEE
published its 802.3ae standard for fiber-optic Ethernet networks transmitting
data at 10 Gbps. Several variations were described by the standard, but all
share some characteristics in common. For example, all of the fiber-optic 10-gigabit
options rely on a star topology and allow for only one repeater. (As you will
learn in later chapters, however, switches, and not repeaters, are more
commonly used with high-speed data links.) In addition, all 10-gigabit
standards operate under full-duplex mode only. The 10-gigabit fiber-optic
standards differ significantly in the wavelength of light each uses to issue
signals and, as a result, their maximum allowable segment length differs also.
10GBase-SR and 10GBase-SW -
The 10-gigabit options with the
shortest segment length are 10GBase-SR and 10GBase-SW. By now you can
guess that the 10G stands for the standard’s maximum throughput of 10 gigabits
per second and Base stands for baseband transmission. S stands for short reach.
The fact that one of the standards ends with R and the other ends with W
reflects the type of Physical layer encoding each uses. Simply put, 10GBase-SR
is designed to work with fiber connections on LANs, and 10GBase-SW is designed to work with WAN links that use a highly
reliable fiber-optic ring technology called SONET. You’ll learn more about SONET in Chapter 7. 10GBase-SR
and 10GBase-SW rely on multimode fiber and transmit signals with wavelengths of
850 nanometers. As with the 1-gigabit standards, the maximum segment length on
a 10GBaseSR or 10GBase-SW network depends on the diameter of the fibers used.
It also depends on the modal bandwidth used. For example, if 50-micron fiber is
used with the maximum possible modal bandwidth, the maximum segment length is
300 meters. If 62.5-micron fiber is used with the maximum possible modal
bandwidth, a 10GBase-SR or 10GBase-SW segment can be 66 meters long. Either way,
this 10-gigabit Ethernet technology is best suited for connections within a
data center or building, as its distance is the most limited.
10GBase-LR and 10GBase-LW - Another standard defined in
IEEE 802.3ae is 10GBase-LR and 10GBase-LW, in which the 10G stands for 10 gigabits per second, Base stands for
baseband transmission, and L stands for long reach.
10GBase-LR and
10GBaseLW networks carry signals with wavelengths of 1310 nanometers through
single-mode fiber. Their maximum segment length is 10,000 meters. As is the
case with the previously described 10-gigabit standard, in 10GBase-LW the W
reflects its unique method of encoding that allows it to work over SONET WAN
links. 10GBase-LR and 10GBase-LW
technology is suited to WAN or MAN implementations.
In
this chapter, you have learned about several varieties of Ethernet as well as
their throughputs, distances, and media requirements. You should recognize that
multiple Ethernet specifications may be found on a single LAN. For example, one
switch might serve a number of clients with Fast Ethernet (100Base-T), while
the routers that form the LAN’s backbone might communicate over 1-gigabit
Ethernet (1000Base-T). On a WAN, even more varieties might be used. For
example, two NSPs might exchange a high volume of traffic using 10-gigabit
Ethernet. That level of service, characterized by very high throughput and
reliability, is commonly called Carrier
Ethernet. Specifications for Carrier Ethernet include techniques for
exceeding the normal 10-gigabit distance limitations.
Ethernet Frames
Chapter
2 introduced you to data frames, the packages that carry higher-layer data and
control information that enable data to reach their destinations without errors
and in the correct sequence. Ethernet networks may use any of four kinds of
data frames: Ethernet_802.2 (Raw), Ethernet_802.3 (Novell proprietary),
Ethernet II (DIX), and Ethernet_SNAP. This variety of Ethernet frame types came
about as different organizations released and revised Ethernet standards during
the 1980s, changing as LAN technology evolved. Each frame type differs slightly
in the way it codes and decodes packets of data traveling from one device to
another. Physical layer standards, such as 100Base-T, have no effect on the
type of framing that occurs in the Data Link layer. Thus, Ethernet frame types
have no relation to the topology or cabling characteristics of the network.
Framing also takes place independently of the higher-level layers. Theoretically,
all frame types could carry any one of many higher-layer protocols. But as
you’ll learn in the following discussion, not all frame types are well suited to carrying all kinds of traffic.
Using
and Configuring Frames
A node’s Data Link layer
services must be properly configured to expect the types of frames it might
receive. You can use multiple frame types on a network, but a node configured
to use only one frame type cannot communicate with another node that uses a
different frame type. If a node receives an unfamiliar frame type, it will not
be able to decode the data contained in the frame, nor will it be able to
communicate with nodes configured to use that frame type. For this reason, it
is important for LAN administrators to ensure that all devices use the same,
correct frame type. These days, virtually all networks use the Ethernet II
frame type. But in the 1990s, before this uniformity evolved, the use of
different NOSs or legacy hardware often required managing devices to interpret
multiple frame types. Frame types can
be specified through a device’s NIC configuration software. To make
matters easier, most NICs can automatically sense what types of frames are
running on a network and adjust themselves to that specification. This feature
is called autodetect, or autosense. Workstations, networked
printers, and servers added to an existing network can all take advantage of
autodetection. Even if your devices use the autodetect feature, you should nevertheless
know what frame types are running on your network so that you can troubleshoot connectivity
problems.
Frame
Fields
All Ethernet frame types share
many fields in common. For example, every Ethernet frame contains a 7-byte
preamble and a 1-byte start-of-frame delimiter. The preamble signals to the receiving node that data are
incoming and indicates when the data flow is about to begin. The SFD
(start-of-frame delimiter) identifies where the data field begins.
Preambles and SFDs are not included, however, when calculating a frame’s total size.
Each Ethernet frame also contains a 14-byte header, which includes a destination address, a source address, and an additional
field that varies in function and size, depending on the frame type. The
destination address and source address fields are each 6 bytes long. The
destination address identifies the recipient of the data frame, and the source
address identifies the network node that originally sent the data. Recall that
any network device can be identified by its physical address, also known as a
hardware address or MAC (Media Access
Control) address. The source address and destination address fields of
an Ethernet frame use the MAC address to identify where data originated and
where it should be delivered. Also, all Ethernet frames contain a 4-byte FCS
(frame check sequence) field. Recall that the function of the FCS field is to
ensure that the data at the destination exactly match the data issued from the
source using the CRC (cyclic redundancy check) algorithm. Together, the FCS and the header make up
the 18-byte “frame” for the data. The
data portion of an Ethernet frame may contain from 46 to 1500 bytes of
information (and recall that this includes the Network layer datagram). If fewer than 46 bytes of data are supplied
by the higher layers, the source node fills out the data portion with extra
bytes until it totals 46 bytes. The extra bytes are known as padding and have
no significance other than to fill out the frame. They do not affect
the data being transmitted. Adding the 18-byte framing portion plus the
smallest possible data field of 46 bytes equals the minimum Ethernet frame size
of 64 bytes. Adding the framing portion plus the largest possible data field of
1500 bytes equals the maximum Ethernet frame size of 1518 bytes. No matter what frame type is used, the size
range of 64 to 1518 total bytes applies to all Ethernet frames. Because of the overhead present in each frame and
the time required to perform CSMA/CD,
the use of larger frame sizes on a network generally results in faster
throughput. To some extent, you cannot control your network’s frame sizes. You
can, however, help improve network performance by properly managing frames. For
example, network administrators should
strive to minimize the number of broadcast frames on their networks because
broadcast frames tend to be very small and, therefore, inefficient.
Also, running more than one frame type on the same network can result in
inefficiencies because it requires devices to examine each incoming frame to
determine its type. Given a choice, it’s most efficient to support only one
frame type on a network.
Ethernet
II (DIX)
Ethernet II, used on virtually
all modern networks, is an Ethernet frame type developed by
DEC, Intel, and Xerox
(abbreviated as DIX) before the IEEE began to standardize Ethernet.
The Ethernet II frame type
(or DIX, as it is sometimes called) is distinguished by other Ethernet frame
types in that it contains a 2-byte type field. This type field identifies the Network layer protocol (such as IP or ARP) contained in the frame. For example, if a frame were carrying an IP datagram,
its type field would contain 0x0800, the type code for IP. Because of its
support for multiple Network layer protocols and because it uses fewer bytes as
overhead than other frame types, Ethernet
II is the type most commonly used on contemporary Ethernet networks.
PoE
(Power over Ethernet)
In 2003, IEEE released its
802.3af standard, which specifies a method for supplying electrical power over
Ethernet connections, also known as PoE
(Power over Ethernet). Although the standard is relatively new, the concept
is not. In fact, your home telephone receives power from the telephone company
over the lines that enter your residence. This power is necessary for dial tone
and ringing. On an Ethernet network, carrying power over signaling connections
can be useful for nodes that are far from traditional power receptacles or need
a constant, reliable power source. For example, a wireless access point at an
outdoor theater, a telephone used to receive digitized voice signals, an
Internet gaming station in the center of a mall, or a critical router at the
core of a network’s backbone can all benefit from PoE. The PoE standard
specifies two types of devices: PSE
(power sourcing equipment) and PDs
(powered devices). PSE (power sourcing equipment) refers to the device
that supplies the power; usually this device depends on backup power sources
(in other words, not the electrical grid maintained by utilities). PDs (powered
devices) are those that receive the power from the PSE. PoE requires Cat 5 or
better copper cable. In the cable, electric current may run over an unused pair
of wires or over the pair of wires used for data transmission in a 10Base-T, 100Base-TX,
1000Base-T, or 10GBase-T network. The standard allows for both approaches; however,
on a single network, the choice of current-carrying pairs should be consistent between
all PSE and PDs. Not all connectivity
devices are capable of issuing power. To use PoE, you must purchase a
switch or router that supports it. Also, not all end nodes are capable of
receiving PoE. The IEEE standard has accounted for that possibility by
requiring all PSE to first determine whether a node is PoE-capable before
attempting to supply it with power. That means that PoE is compatible with
current 802.3 installations.
Chapter Summary
■ A physical topology is
the basic physical layout of a network’s media, nodes, and connectivity
devices. Physical topologies are categorized into three fundamental shapes:
bus, ring, and star.
■ A bus topology consists
of a single cable connecting all nodes on a network without intervening
connectivity devices. At either end of a bus network, 50-ohm resistors
(terminators) stop signals after they have reached their destination. Without
terminators, signals on a bus network experience signal bounce and LAN performance
suffers. Modern networks do not use a pure bus topology.
■ In a ring topology, each
node is connected to the two nearest nodes so that the entire network forms a
circle. Data are transmitted in one direction around the ring. Each workstation
accepts and responds to packets addressed to it, then forwards the other
packets to the next workstation in the ring.
■ In a star topology, every
node on the network is connected through a central device, such as a switch or
router. Any single cable on a star network connects only two devices, so a
cabling problem will affect only two nodes. A source node transmits data to a
connectivity device, which then retransmits the information to the rest of the
network segment where the destination node can pick it up.
■ Star topology networks
are more fault tolerant than bus topology networks because a failure in one
part of the network will not necessarily affect transmission on the entire
network.
■ Few LANs use the simple
physical topologies in their pure form. More often, LANs employ a hybrid of
more than one simple physical topology. The star-wired ring topology uses the
physical layout of a star and the token-passing data transmission method. Data
are sent around the star in a circular pattern. Token ring networks, as
specified in IEEE 802.5, use this hybrid topology.
■ In a star-wired bus
topology, groups of workstations are star-connected to connectivity devices and
then networked via a single bus. This design can cover longer distances than a
simple star topology and easily interconnect or isolate different network
segments. The star-wired bus topology commonly forms the basis for Ethernet and
Fast Ethernet networks.
■ Switches, routers, or
hubs that service star-wired bus or star-wired ring topologies can be
daisy-chained to form a more complex hybrid topology. However, daisy chains of
repeating devices can only extend a network so far before data errors are apt
to occur. In this case, maximum segment and network length limits must be
carefully maintained.
■ Network logical
topologies describe how signals travel over a network. The two main types of
logical topologies are bus and ring. Ethernet networks use a bus logical
topology, and token ring networks use a ring logical topology.
■ Network backbones may
follow serial, distributed, collapsed, or parallel topologies. In a serial
topology, two or more internetworking devices are connected to each other by a
single cable in a daisy chain. This is the simplest type of backbone.
■ A distributed backbone
consists of a number of intermediate connectivity devices connected to one or
more central devices in a hierarchy. This topology allows for easy network
management and scalability.
■ The collapsed backbone
topology uses a router or switch as the single central connection point for
multiple subnetworks. This is risky because an entire network could fail if the
central device fails. Also, if the central connectivity device becomes
overtaxed, performance on the entire network suffers.
■ A parallel backbone is a
variation of the collapsed backbone arrangement that consists of more than one
connection from the central router or switch to each network segment and
parallel connections between routers and switches, if more than one is present.
Parallel backbones are the most expensive, but also the most fault tolerant,
type of backbone.
■ Switching manages the
filtering and forwarding of packets between nodes on a network. Every network
relies on one or more types of switching, including circuit switching, packet
switching, or MPLS (multiprotocol label switching).
■ Packet switching separates
data into packets before they are transported. Packets can travel any path on
the network to their destination and attempt to find the fastest circuit
available at any instant. They need not follow the same path, nor must they
arrive at their destination in the same sequence as when they left their
source.
■ MPLS (multiprotocol label
switching) enables multiple types of Layer 3 protocols to travel over any one
of several connection-oriented Layer 2 protocols. In MPLS, the first router
that receives a packet adds one or more labels to the Layer 3 datagram in a
shim. Then the network’s Layer 2 protocol header is added. MPLS offers
potentially faster transmission with better quality of service guarantees.
■ Ethernet employs a network access
method called CSMA/CD (Carrier Sense Multiple Access with Collision Detection).
All Ethernet networks, independent of their speed or frame type, use CSMA/CD.
■ On heavily trafficked
Ethernet segments, collisions are common. The more nodes that are transmitting
data on a network segment, the more collisions will take place. When an
Ethernet segment grows to a particular number of nodes, performance may suffer
as a result of collisions.
■ A collision domain is the
portion of a network where collisions occur if two nodes transmit data at the
same time. Repeaters, which simply regenerate signals they receive, repeat
collisions, too. Thus, connecting multiple segments with repeaters results in a
larger collision domain. Switches and routers, however, separate collision
domains.
■ Using switches enables
network managers to separate a network segment into smaller logical segments,
each independent of the other and supporting its own traffic. The use of
switched Ethernet increases the effective bandwidth of a network segment because
at any given time fewer workstations vie for the access to a shared channel.
■ 10Base-T is a Physical
layer specification for an Ethernet network that is capable of 10-Mbps
throughput and uses baseband transmission and twisted pair media. It has a
maximum segment length of 100 meters. It follows the 5-4-3 rule, which allows
up to five segments between two communicating nodes, permits up to four
repeating devices, and allows up to three of the segments to be populated.
■ 100Base-T (also called
Fast Ethernet) is a Physical layer specification for an Ethernet network that
is capable of 100-Mbps throughput and uses baseband transmission and twisted
pair media. It has a maximum segment length of 100 meters and allows up to
three segments connected by two repeating devices.
■ 1000Base-T (also called
Gigabit Ethernet) is a Physical layer specification for an Ethernet network
that is capable of 1000-Mbps (1-Gbps) throughput and uses baseband transmission
and twisted pair media. It has a maximum segment length of 100 meters and allows
only one repeating device between segments.
■ 10GBase-T is Physical
layer specification for transmitting 10 Gbps over twisted pair cable. It relies
on Cat 6 or better wiring and has a maximum segment length of 100 meters.
■ 100Base-FX is a Physical
layer specification for a network that can achieve 100-Mbps throughput using
baseband transmission running on multimode fiber. Its maximum segment length is
2000 meters.
■ 1-Gbps Physical layer
standards for fiber-optic networks include 1000Base-SX and 1000Base-LX. Because
1000Base-LX reaches farther and uses a longer wavelength, it is the more
popular of the two. 1000Base-LX can use either single-mode or multimode
fiber-optic cable; its segments can be up to 550 or 5000 meters, respectively.
1000Base-SX uses only multimode fiber and can span up to 550 meters, depending
on modal bandwidth and fiber core diameter.
■ 10-Gbps Physical layer
standards include 10GBase-SR and 10GBase-SW (short reach), which rely on
multimode fiber-optic cable and can span a maximum of 300 meters; 10GBase-LR
and 10GBase-LW (long reach), which rely on single-mode fiber and can span a
maximum of 10,000 meters; and 10GBaseER and 10GBase-EW (extended reach), which
also use single-mode fiber and can span up to 40,000 meters. Standards marked
with a W mean they are specially encoded to operate over SONET links.
■ Networks may use one (or
a combination) of four kinds of Ethernet data frames. Each frame type differs
slightly in the way it codes and decodes packets of data from one device to
another. Most modern networks rely on Ethernet II (DIX) frames.
Key
Terms
5-4-3 rule - A guideline for 10-Mbps Ethernet networks stating that between two
communicating nodes, the network cannot
contain more than five network segments connected by four repeating
devices, and no more than three of the
segments may be populated.
802.3ab: The IEEE standard
that describes 1000Base-T, a 1gigabit
Ethernet technology that runs over four pairs of Cat 5 or better cable.
802.3ae: The IEEE standard
that describes 10-gigabit Ethernet technologies, including 10GBase-SR,
10GBase-SW, 10GBase-LR, 10GBase-LW, 10GBase-ER, and 10GBase-EW.
802.3af: The IEEE standard
that specifies a way of supplying electrical Power over Ethernet (PoE). 802. 3af requires Cat 5 or better UTP or STP
cabling and uses power sourcing equipment to supply current over a wire pair to
powered devices. PoE is compatible with
existing 10Base-T, 100Base-TX, 1000Base-T, and 10GBase-T implementations.
802.3an: The IEEE standard
that describes 10GBase-T, a 10Gbps Ethernet technology
That runs on Cat 6 or Cat 7 twisted
pair cable.
802.3u: The IEEE standard
that describes Fast Ethernet technologies, including 100Base-TX.
802.3z: The IEEE standard
that describes 1000Base (or 1gigabit) Ethernet technologies, including
1000Base-LX and 1000Base-SX.
10Base-T - A Physical layer standard for networks that specifies
baseband transmission, twisted pair media, and 10-Mbps throughput. 10Base-T
networks have a maximum segment length of 100 meters and rely on a star
topology.
10GBase-ER - A Physical layer standard for achieving 10-Gbps data
transmission over single- mode, fiber-optic cable. In 10GBase-ER, the ER stands
for extended reach. This standard specifies a star topology and segment lengths up to 40,000
meters (nearly 25 miles).
10GBase-EW - A variation of the 10GBase-ER standard that is
specially encoded to operate over SONET links.
10GBase-LR - A Physical layer standard for achieving 10-Gbps data
transmission over single- mode, fiber-optic cable using wavelengths of 1310
nanometers. In 10GBase-LR, the LR stands for long reach. This standard
specifies a star topology and segment lengths up to 10,000 meters.
10GBase-LW - A variation of the 10GBase-LR standard that is
specially encoded to operate over SONET links.
10GBase-SR - A Physical layer standard for achieving 10-Gbps data
transmission over multimode fiber using wavelengths of 850 nanometers. The
maximum segment length for 10GBase-SR can reach up to 300 meters, depending on
the fiber core diameter and modal bandwidth used.
10GBase-SW - A variation of the 10GBase-SR standard that is
specially encoded to operate over SONET links.
10GBase-T - A Physical layer standard for achieving 10-Gbps data
transmission over twisted pair cable. Described in its 2006 standard 802.3an,
IEEE specifies Cat 6 or Cat 7 cable as the appropriate medium for 10GBase-T.
The maximum segment length for 10GBase-T is 100 meters
100Base-FX - A Physical layer standard for networks that specifies baseband
transmission, multimode fiber cabling, and 100-Mbps throughput. 100Base-FX
networks have a maximum segment length of 2000 meters. 100Base-FX may also be
called Fast Ethernet.
100Base-T A - Physical layer standard for networks that specifies baseband
transmission, twisted pair cabling, and 100-Mbps throughput. 100Base-T networks
have a maximum segment length of 100 meters and use the star topology.
100Base-T is also known as Fast Ethernet.
100Base-TX - A type of 100Base-T network that uses two wire pairs in a twisted pair
cable, but uses faster signaling to achieve 100-Mbps throughput. It is capable
of full-duplex transmission and requires Cat 5 or better twisted pair media.
1000Base-LX - A Physical layer standard for networks that specifies 1-Gbps
transmission over fiber-optic cable using baseband transmission. 1000Base-LX
can run on either single-mode or multimode fiber. The LX represents its
reliance on long wavelengths of 1300 nanometers. 1000Base-LX can extend to
5000-meter segment lengths using single-mode, fiber-optic cable. 1000Base-LX
networks can use one repeater between segments.
1000Base-SX: A Physical layer
standard for networks that specifies 1-Gbps transmission over fiber-optic cable
using baseband transmission. 1000Base-SX
runs on multimode fiber. Its maximum segment length is 550 meters. The SX represents its reliance on short
wavelengths of 850 nanometers.
1000BaseSX can use one repeater.
1000Base-T: A Physical layer
standard for achieving 1 Gbps over UTP.
1000Base-T achieves its higher throughput by using all four pairs of
wires in a Cat 5 or better twisted pair cable to both transmit and receive
signals. 1000Base-T also uses a different data encoding scheme than that used
by other UTP Physical layer specifications.
access method: A network's method
of controlling how nodes access the communications channel. For example, CSMA/CD (Carrier Sense Multiple
Access with Collision Detection) is the access method specified in the IEEE
802. 3 (Ethernet) standards.
Active topology: A topology in which
each workstation participates in transmitting data over the network. A ring topology is considered an active
topology.
Broadcast domain: Logically grouped
network nodes that can communicate directly via broadcast transmissions. By default, switches and repeating devices
such as hubs extend broadcast domains.
Routers and other Layer 3 devices separate broadcast domains.
Bus: The single cable
connecting all devices in a bus topology.
Bus topology: A topology in which
a single cable connects all nodes on a network without intervening connectivity
devices.
Carrier Ethernet: A level of Ethernet
service that is characterized by very high throughput and reliability and is
used between carriers, such as NSPs.
Carrier Sense
Multiple Access with Collision Detection: See CSMA/CD.
Circuit switching: A type of switching
in which a connection is established between two network nodes before they
begin transmitting data. Bandwidth is
dedicated to this connection and remains available until users terminate the
communication between the two nodes.
Collapsed backbone:
A type of backbone that uses a router or switch as the single
central connection point for multiple subnetworks.
Collision: In Ethernet
networks, the interference of one node's data transmission with the data
transmission of another node sharing the same segment.
Collision domain: The portion of an
Ethernet network in which collisions could occur if two nodes transmit data at
the same time. Switches and routers
separate collision domains.
CSMA/CD (Carrier
Sense Multiple Access with Collision Detection): A network access
method specified for use by IEEE 802.3 (Ethernet) networks. In CSMA/CD, each node waits its turn before
transmitting data to avoid interfering with other nodes' transmissions. If a node's NIC determines that its data have
been involved in a collision, it immediately stops transmitting. Next, in a process called jamming, the NIC
issues a special 32-bit sequence that indicates to the rest of the network
nodes that its previous transmission was faulty and that those data frames are
invalid. After waiting, the NIC
determines if the line is again available; if it is available, the NIC
retransmits its data.
Daisy chain: A group of
connectivity devices linked together in a serial fashion.
Data propagation
delay: The length of time data take to travel from one point on the
segment to another point. On Ethernet
networks, CSMA/CD's collision detection routine cannot operate accurately if
the data propagation delay is too long.
Distributed backbone:
A type of backbone in which a number of intermediate connectivity
devices are connected to one or more central connectivity devices, such
switches or routers, in a hierarchy.
Enterprise: An entire
organization, including local and remote offices, a mixture of computer systems,
and a number of departments.
Enterprise-wide computing takes into account the breadth and diversity
of a large organization's computer needs.
Ethernet II: The original
Ethernet frame type developed by Digital Equipment Corporation, Intel, and
Xerox, before the IEEE began to standardize Ethernet. Ethernet II is distinguished from other
Ethernet frame types in that it contains a 2-byte type field to identify the
upperlayer protocol contained in the frame.
It supports TCP/IP and other higher-layer protocols.
Fast Ethernet: A type of Ethernet
network that is capable of 100-Mbps throughput.
100Base-T and 100Base-FX are both examples of Fast Ethernet.
Fault tolerance: The capability for
a component or system to continue functioning despite damage or malfunction.
Gigabit Ethernet: A type of Ethernet
network that is capable of 1000-Mbps, or 1-Gbps, throughput.
Hybrid topology: A physical topology
that combines characteristics of more than one simple physical topology.
Jamming: A part of CSMA/CD
in which, upon detecting a collision, a station issues a special 32-bit
sequence to indicate to all nodes on an Ethernet segment that its previously
transmitted frame has suffered a collision and should be considered faulty.
Logical topology: A characteristic
of network transmission that reflects the way in which data are transmitted
between nodes. A network's logical
topology may differ from its physical topology. The most common logical
topologies are bus and ring.
Modal bandwidth: A measure of the
highest frequency of signal a multimode fiber-optic cable can support over a
specific distance. Modal bandwidth is
measured in MHz-km.
MPLS (multiprotocol
label switching): A type of switching that enables any one of several Layer 2
protocols to carry multiple types of Layer 3 protocols. One of its benefits is the ability to use
packet-switched technologies over traditionally circuit-switched networks. MPLS can also create end-to-end paths that
act like circuit-switched connections.
Multiprotocol label
switching: See MPLS.
Packet switching: A type of switching
in which data are broken into packets before being transported. In packet switching, packets can travel any
path on the network to their destination because each packet contains a
destination address and sequencing information.
Padding: The bytes added to
the data (or information) portion of an Ethernet frame to ensure this field is
at least 46 bytes in size. Padding has no effect on the data carried by the
frame.
Parallel backbone: A type of backbone
that consists of more than one connection from the central router or switch to
each network segment.
Passive topology: A network topology
in which each node passively listens for, then accepts, data directed to
it. A bus topology is considered a
passive topology.
PD (powered
device): On a network using Power over Ethernet, a node that receives power
from power sourcing equipment.
Physical topology: The physical layout
of the media, nodes, and devices on a network.
A physical topology does not specify device types, connectivity methods,
or addressing schemes. Physical topologies are categorized into three
fundamental shapes: bus, ring, and star.
These shapes can be mixed to create hybrid topologies.
PoE (Power over Ethernet):
A method of delivering current to devices using Ethernet
connection cables.
Power over
Ethernet: See PoE.
Power sourcing
equipment: See PSE.
Powered device: See PD.
Preamble: The field in an
Ethernet frame that signals to the receiving node that data are incoming and
indicates when the data flow is about to begin.
PSE (power sourcing
equipment): On a network using Power over Ethernet, the device that supplies
power to end nodes.
QoS (quality of
service): The result of specifications for guaranteeing data delivery within
a certain period of time after their transmission.
Quality of service:
See QoS.
Ring topology: A network layout in
which each node is connected to the two nearest nodes so that the entire
network forms a circle. Data are transmitted
in one direction around the ring. Each
workstation accepts and responds to packets addressed to it, then forwards the
other packets to the next workstation in the ring.
Serial backbone: A type of backbone
that consists of two or more internetworking devices connected to each other by
a single cable in a daisy chain.
SFD (start-of-frame
delimiter): A 1-byte field that indicates where the data field begins in an
Ethernet frame.
Signal bounce: A phenomenon,
caused by improper termination on a bus-topology network, in which signals
travel endlessly between the two ends of the network, preventing
new signals from getting through.
Star topology: A physical topology
in which every node on the network is connected through a central connectivity
device. Any single physical wire on a
star network connects only two devices, so a cabling problem will affect only
two nodes. Nodes transmit data to the
device, which then retransmits the data to the rest of the network segment
where the destination node can pick it up.
Star-wired bus
topology: A hybrid topology in which groups of workstations are connected in
a star fashion to connectivity devices that are networked via a single bus.
Star-wired ring
topology: A hybrid topology that uses the physical layout of a star and the
token-passing data transmission method.
Start-of-frame
delimiter: See SFD.
Switching: A component of a
network's logical topology that manages how packets are filtered and forwarded
between nodes on the network.
Terminator: A resistor that is attached to each end of a bus-topology
network and that causes the signal to stop rather than reflect back.
Review Questions
1.
Which of the following topologies
is susceptible to signal bounce?
a. Partial-mesh
b. Bus
c. Ring
d. Full-mesh
2.
What
type of
topology is required for
use with a 100Base-TX network?
a. Bus
b. Star
c. Mesh
d. Ring
3.
Your school’s network has outgrown its designated
telco rooms, so you
decide to house a few routers in an old janitor’s closet
temporarily. However, since
the closet has no power outlets, you will
have to supply the
routers power over the network. If you’re lucky, your LAN already uses
which of the following Ethernet
standards that
will
allow you to do that?
a. 100Base-FX
b. 1000Base-T
c. 1000Base-LX
d. 10GBase-LR
4.
What
is the minimum cabling standard required
for
10GBase-T Ethernet?
a. MMF
b. Cat
3
c. Cat
5
d. Cat
6
5. Why is
packet switching
more efficient than circuit switching?
a. In packet switching, packets are synchronized according
to a timing mechanism in the
switch.
b. In packet
switching,
two communicating nodes
establish
a channel first, then begin transmitting, thus ensuring a reliable connection
and eliminating the
need to retransmit.
c. In packet switching, small
pieces
of data are sent to
an intermediate node and reassembled before being transmitted, en
masse, to the destination node.
d. In packet
switching, packets can take the quickest
route between
nodes and arrive
independently of
when other packets
in their data stream arrive.
6. You are part of
a team of engineers who work
for
an ISP that
connects large
data centers, telephone companies,
and their customers throughout
California and
Oregon. Management
has decided that the company can
make
large profits by promising the utmost
QoS to certain high-profile customers.
Which of the following switching
methods will best guarantee the promised QoS?
a. Circuit switching
b. MPLS
c. Packet
switching
d. Message switching
7. What
happens in CSMA/CD when
a node detects that its
data has suffered a collision?
a. It immediately retransmits
the
data.
b. It signals to
the other nodes that it is about
to retransmit
the
data, and then does so.
c. It waits for
a random period of time before checking the
network for
activity,
and
then retransmits
the
data.
d. It signals to the network that its data was damaged in a
collision,
waits a brief period of time before checking the network for activity,
and
then retransmits
the data.
8.
Which of the following backbone types
is the most fault-tolerant?
a. Parallel
backbone
b. Collapsed
backbone
c. Distributed backbone
d. Serial
backbone
9.
What
is the purpose of padding in
an Ethernet frame?
a. Ensuring that the
frame and data arrive without error
b. Ensuring that the
frame arrives in sequence
c. Ensuring that the data portion
of the frame totals at least 46 bytes
d. Indicating the length
of the frame
10.
You are designing a 100Base-T network to connect
groups of workstations in two different offices
in your
building. The offices are approximately 250
meters apart. If you only use repeating devices
to connect the workstation
groups, how many hubs will you need?
a. One
b. Two
c. Three
d. Four
11. On a 10Base-T network, which
of the following best
describes how the wires of a
UTP cable are used to
transmit and receive
information?
a. One wire pair handles data transmission,
while another wire pair handles data reception.
b. One wire in one pair
handles
data transmission, while the other wire in the
same pair handles
data reception.
c. Three wires of two wire pairs
handle both data transmission
and reception, while the fourth wire acts as
a ground.
d. All four wires of two
wire pairs handle both data transmission
and reception.
12.
What
technique
is used to achieve 1-Gbps throughput over a Cat 5 cable?
a. All four wire pairs
are
used for both
transmission and reception.
b. The cable
is encased in a special conduit to prevent signal
degradation
due to noise.
c. Signals are issued as
pulses
of light, rather than pulses
of electric current.
d. Data is encapsulated by a unique
type of
frame that
allows rapid data compression.
13. Which of the following Ethernet standards
is specially encoded for
transmission over WANs using SONET technology?
a. 100Base-T
b. 10GBase-ER
c. 100Base-FX
d. 10GBase-SW
14.
Which two of the following might
cause excessive data collisions
on an Ethernet network?
a. A server on the
network contains
a faulty NIC.
b. A router
on the network is mistakenly forwarding
packets to the wrong
segment.
c. The overall network length exceeds
IEEE 802.3 standards for that network type.
d. A switch
on the network has
established multiple
circuits for a single path between two nodes.
e. The network attempts to use
two incompatible frame
types.
15. In which of the
following examples
do the workstations necessarily share a collision domain?
a. Two computers
connected to
the same hub
b. Two computers connected to the same
switch
c. Two
computers connected
to the same router
d. Two
computers connected
to the same access server
16.
What
are
the minimum and
maximum sizes for
an Ethernet frame?
a. 46 and 64 bytes
b. 46 and 128 bytes
c. 64
and
1518 bytes
d. 64 and
1600 bytes
17.
Which of the following network technologies
does
not use circuit switching?
a. ATM
b. Ethernet
c. T-l
d. ISDN
18. Which
of the following is
the type of
10-Gigabit Ethernet
that
can
carry signals
the
farthest, nearly 25 miles?
a. 10GBase-T
b. 10GBase-ER
c. 10GBase-LR
d. 10GBase-SR
19. The maximum
segment length for a 1000Base-FX network depends on which two of the following?
a. Voltage
b. Wavelength
c. Frame type
d. Priority labeling
e. Fiber core diameter
20.
The data services company
you work for has decided
to become an ISP and
supply high-capacity Internet
connections from its
data center. Currently, the data
center relies
on a 100-BaseFX
backbone, but your boss
demands that the backbone
be upgraded
to 10GBase-LR. What kind
of infrastructure changes
would this require?
a. None,
since fiber-optic cabling and connectivity devices, including multiplexers,
are
already in place.
b. The fiber-optic cabling will
need to be upgraded,
but the same
connectivity devices and multiplexers can
be used.
c. The fiber-optic cabling can be reused, but the connectivity devices and
multiplexers must be replaced.
d. The fiber-optic cabling,
connectivity devices, and multiplexers must be replaced.
Sample Quiz
1.
Which Ethernet frame type is most commonly used on contemporary Ethernet
networks?
a.
Ethernet II
b. Ethernet 802.2
c. Ethernet SNAP
d. Ethernet 802.3
2.
A network's logical topology must match its physical topology.
a. True
b. False
3.
What backbone topology uses a router or switch as the single central connection
point for multiple subnetworks?
a. Parallel
b.
Collapsed
c. Serial
d. Distributed
4.
The unique Ethernet II 2-byte type field identifies the ________contained in
the frame.
a. frame check sequence
b. preamble
c.
Network layer protocol
d. header
5.
Which technology is the most popular network technology used on modern LANs?
a. Ethernet
b. Narrowband
c. Token Ring
d. Broadband
6.
Which access method does Ethernet use?
a. DS/CDMA
b.
CSMA/CD
c. Token Passing
d. CSMA/CA
7.
All connectivity devices are capable of issuing power.
a. True
b. False
8.
The 10Base-T Ethernet standard has a maximum distance per segment (m) of 1000.
a. True
b. False
9.
In a ________ topology, every node on the network is connected through a
central device.
a. star
b. bus
c. mesh
d. ring
10.
________ is a component of a network's logical topology that determines how
connections are created between nodes.
a. Roaming
b. Routing
c.
Switching
d. Linking
11.
Physical topology depicts a network in ________ scope.
a. bounded
b. broad
c. boundless
d. limited
12.
Which Ethernet technology is best suited for use on WANs?
a. 10GBase-SR
b.
10GBase-ER
c. 10GBase-SW
d. 10GBase-LR
13.
An enterprise-wide LAN or WAN may include different combinations of physical
topologies and backbone designs.
a. True
b. False
14.
Which topology forms the basis for modern Ethernet networks?
a. Star-wired ring
b. Star-wired mesh
c.
Star-wired bus
d. Mesh
15.
Network administrators should strive to minimize the number of broadcast frames
on their networks.
a. True
b. False
Practice Test
1. ____ requires that each device in the data's
path has sufficient memory and processing power to accept and store the
information before passing it to the next node.
a.
Message switching
b.
Packet switching
c.
MPLS
d.
Circuit switching
2. ____ is a measure of the highest frequency of
signal a multimode fiber can support over a specific distance and is measured
in MHz-km.
Modal bandwidth
3. At the ends of each bus
network are 50-ohm resistors known as ____.
a.
padding
b.
parallel backbone
c.
daisy chain
d.
terminators
4. ____ backbones are more expensive than other
enterprise-wide topologies because they require much more cabling than the
others.
Parallel
5. A ____ is the length of time data takes to
travel from one point on the segment to another point.
a.
collision domain
b.
daisy chain
c.
data propagation delay
d.
signal bounce
6. Most Ethernet networks are
based on the ____ topology.
a.
star
b.
wired
c.
ring
d.
bus
7. ____ is a specification that guarantees
delivery of data within a certain time frame.
QoS
8. ____ is the capability for a component or
system to continue functioning despite damage or malfunction.
Fault tolerance
9. A logical topology is a
characteristic of network transmission that reflects the way in which data is
transmitted between nodes.
a.
True
b.
False
10. Fast Ethernet operates at
____.
a.
10 Mbps
b.
100 Mbps
c.
1000 Mbps
d.
10,000 Mbps
11. Ethernet networks and the
Internet are the most common examples of packet-switched networks.
a.
True
b.
False
12. Which IEEE standard applies
to 10-Gigabit Fiber-Optic Standards?
a.
802.3ae
b.
802.3z
c.
802.3u
d.
802.3ab
13. Star networks can support a
maximum of only 1024 addressable nodes on a logical network.
a.
True
b.
False
14. Which physical topology
consists of a single cable that connects all nodes on a network without
intervening connectivity devices?
a.
star
b.
wired
c.
ring
d.
bus
15. A physical topology depicts
a network in a narrow scope.
a.
True
b.
False
16. All frame types are well
suited to carrying all kinds of traffic.
a.
True
b.
False
17. If you extend a LAN beyond
its recommended size, intermittent and unpredictable data transmission errors
will result.
a.
True
b.
False
18. In a ____, a single router
or switch is the highest layer of the backbone.
a.
distributed
b.
collapsed backbone
c.
parallel
d.
serial
19. Connecting multiple parts of
a network with repeaters or hubs results in a larger collision domain.
a.
True
b.
False
Chapter Test
1. Modern Ethernet networks are
based on the star topology.
a.
True
b.
False
2. A ____ occurs when two
transmissions interfere with each other.
a.
jam
b.
collision
c.
carrier sense
d.
multiple access event
3. On an Ethernet network, a
____ is the portion of a network in which collisions occur if two nodes
transmit data at the same time.
a.
duplicate domain
b.
crash domain
c.
collision domain
d.
interference domain
4. 1000Base-T is a standard for
achieving throughputs ____ times faster than Fast Ethernet over copper cable.
a.
2
b.
5
c.
10
d.
100
5. The 10-gigabit fiber optic
standard with the shortest segment length is ____.
10GBase-LR
10GBase-SR
10GBase-T
10GBase-ER
6. Without ____, a bus network
would suffer from signal bounce.
a.
repeaters
b.
jamming
c.
terminators
d.
hubs
7. A physical topology ____.
a.
specifies connectivity methods
b.
depicts a network in broad scope
c.
specifies addressing schemes
d.
specifies device types
8. Collectively, MPLS labels are
sometimes called a ____.
a.
title
b.
frame
c.
shim
d.
header
9. As part of CSMA/CD, a process
known as ____________________ allows the NIC issue a special 32-bit sequence
that indicates to the rest of the network nodes that its previous transmission
was faulty and that those data frames are invalid.
jamming
10. The most common logical
topologies are ____ and ring.
a.
star
b.
hybrid
c.
bus
d.
wired
11. A ____ is simply a linked
series of devices.
a.
daisy-chain
b.
star
c.
star-wired ring
d.
ring
12. In packet switching, when
packets reach their destination node, the node ____ them based on their control
information.
a.
disassembles
b.
reassembles
c.
deletes
d.
separates
13. The 10GBase-T standard is
considered a breakthrough for transmitting 10 Gbps over ____ medium.
a.
coaxial
b.
atmosphere
c.
fiber
d.
twisted pair
14. The Ethernet II frame type
contains a 2-byte ____ field that differentiates it from other Ethernet frame
types.
a.
data
b.
source
c.
type
d.
length
15. A complex combination of topologies is
known as a ____ topology.
a.
mixed
b.
hybrid
c.
compound
d.
multipart
16. The most popular method for
connecting nodes on a network is circuit switching.
True
False
17. A serial backbone is the
simplest kind of backbone.
a.
True
b.
False
18. A network
____________________ is the part of a network to which segments and significant
shared devices connect.
backbone
19. Within Ethernet frame types,
the ____ signals to the receiving node that data is incoming and indicates when
the data flow is about to begin.
a.
header
b.
preamble
c.
FCS
d.
frame
20. The smallest LANs do not
have a backbone.
a.
True
b.
False
21. The most common 1-Gigabit Ethernet standard in use today is ____.
a.
1000Base-SX
b.
10GBase-SR
c.
1000Base-T
d.
1000Base-LX
22. Together, the FCS and the
header make up the ____-byte “frame” for the data.
a.
15
b.
18
c.
21
d.
24
23. A network’s access method is
its method of controlling how network nodes access the communications channel.
a.
True
b.
False
24. All Ethernet networks,
independent of their speed or frame type, use an access method called ____.
a.
CSMA
b.
CSAM/CD
c.
CSMA/CD
d.
CSMA/DC
25. In the 10GBase-LR standard,
the L stands for ____.
a.
LAN
b.
long ring
c.
little ring
d.
long reach